By The Baron

Domo Oregano fellow dungeon keepers! In case you were wondering, that
mean’s “Hello dungeon keepers” in Japanese. I
don’t know much Japanese, but I’m trying to learn so I can
watch all my favorite shows without those icky fansubs :( But to the
business at hand, which I’m sure you’ve all been drooling
for: More info about Quest For Time!
My previous articles have all been rousing successes, generating a lot
of fanmail for me, and also a few letters from party poopers (luckily I
was able to put them in their place). In this column I will be
discussing the battle system I’ve come up with for Quest for Time. Enjoy!

Part 1 - Quest For Time

Part 2 - More Ideas

Part 2 - Reader Mail

Part 3 - Battles

Let's Battle!


One of the things that excites me most about creating a revolutionary
MMO is coming up with the battle system. My ideas stem from the amazing
fighting seen in J.R. Tolkien’s Lord of The Rings films. Peter Jackson is simply the best director of all time, I hope to see him do a film version of the Silmarillion soon!

I know many of you were very disappointed when you played LOTRO (lord of the rings online for the ignorant) and found that the battle system was the same boring click-fest that Worlds of Warcraft
provided. As I was playing that game I kept finding myself wishing that
I could do some of the amazing battle moves which Mr. Tolkien wrote
about in his books so many years ago. But instead I was left clicking
the 1 2 3 4 buttons and clicking my mouse on crummy old wolves and
killing trees. Last time I checked, trees did not fight (unrealistic

Quest for Time will revolutionize battles in MMOs forever. The battles are not turn-based like Final Fantasy, and they are not dumb-based like Worlds Of Warcraft. Here are some features:

  • All battles take place in real time. You can run around, slash
    anywhere you please, and cast (amazing) spells at any time using your
    Majics (unless you are a Dwerz, then watch out! Your Majics might
    backfire on you and singe your beard!)


  • You have a “Special Moves Meter” which fills up
    slowly over time, and after it is full you will be able to execute
    Majic Moves, which are supermoves to decimate your enemies (more on
    these in a later section)

  • Players have the ability to interact with every item in the
    world. They may swing from a tree branch and kick down enemies, throw
    rocks and rotten stumps, and even hold an enemy’s head underwater
    to drown him. Simply amazing.

  • Eat the lush forest plants as powerups during a battle. Majic
    mushrooms make you grow to an enormous size and you can stomp your
    enemies (make my monster grooooww!), Herb plants restore your valuable
    lifeforce, and flameflowers allow you to breathe fire and toss
    fireballs at your foes!


  • Some races have the ability to transform into a terrifying beast.
    Beasts grow in size and grow claws, and ban roar to frighten enemies
    and (literally) charm the pants off of female enemies. This is my
    personal favorite; I am a big fan of women

Level Up


Along with these features, there are also no experience points as we
know them. A bar or meter filling up to show how much you’ve
fought is not at all realistic. In Quest for Time
your experience is gauged by the expression on your characters face. A
new player might battle with a scared expression on his face, but as he
fights more he will begin to grow more confident. At the highest levels
your character will fight while smiling, and when you gain a level your
character shouts and winks at the screen to let you know to pick some
new skills and stats.

Quest for time is not content
to give players a few new skill points at each level. Every time you
level up you will receive 400 skill points to allocate in each of these
categories (there is no maximum point value):

Strength How strong your character is
Spirit How well your character fights
Endurance How many hits you may take before giving up the goat
Intelligence Governs your replies and retorts in battle.

A character with high
IN might have clever things to say when an enemy hits him

Vigor Your character’s fighting spirit
Majic 1 How many Majic points you have
Majic 2 Each point you put in here doubles your current Majic 1 point score
Fear How afraid you are of enemies,  more points equals more fear
Good How good your character is
Evil How evil your character is
Chaos How often your character does crazy things
Perception Shows how good your character can see.

A character with high PER
might spot a gold coin across the room with little effort

Luck Duh, this is how lucky you are!

Majic Moves


This section talks about the coolest moves you will ever see in a video
game, Majic Moves. Majic moves are special moves your character can do
when their “Special Moves Meter” fills up. These moves will
leave you with your mouth wide open, but don’t expect to do them
often. A Majic move becomes available only every 2 minutes.

Fruit Punch When you activate this cleverly-named move, your
character will punch an enemy so hard that they go flying and hit
whatever is behind them. Imagine you punch an enemy and he flies back
and lands in a wheelbarrow which rolls down hill and into oncoming
traffic. You’d laugh for weeks.
Neck Chop A simple but
effective move, the Neck Chop follows from the amazing action star
Steven Seagal’s Tae Kwon Do style of martial arts. You simply press a
button and your character chops and enemies neck, knocking them out
Surf’s Up Everyone cheered in the Lord of the
Rings movies when the beautiful elf prince Legolas surfed down the
stairs on his shield, shooting arrows as he went. The Surf’s Up move
allows you to do this move anywhere at any time for free, just have a
shield and a bow equipped and press the “S” key.
Kinfes in your Eye This deadly move has your character toss a sharp knife in the enemy’s eye. Ouch!
Man / Little Boy
In honor of the bombs that were dropped on the
Japanese cities if Hiroshima and Tokyo, this move allows you to stop
one bomb thrown at you by an enemy. Just activate the move and it
protects you until a bomb is thrown.
Avoid the Roids You
raise your hand to the sky and call 1 2 or 4 asteroids from space to
crush your enemies. The number of asteroids is dependant on your Fear
Joker’s Wild This move will have your enemies
rolling in the aisles! When you activate this funny power your
character will come out with a hilarious one-liner in the tradition of
legendary comedians Carrot Top and Jim Varney! This move is based on
your Intelligence score.

Big Laughs

I thought I would end on a lighter note and include some of the great
one-liners that the Joker’s Wild Majic Move can cause to occur.
Some of these can be tear-jerkers, so be sure to have a tissue handy!

  • (An enemy comes at you with a sword) “My sword is bigger than your sword!” (you knock the sword away)
  • “Have a nice TRIP (You trip an enemy), see you next fall!”
  • (Your character puts his sword so it appears to be sticking out of his crotch) “SHHHWIIINNGG!”

  • “All your baseballs are belong to us” (Take out a bat and hit a baseball at the enemy for an instant kill)
  • “You’re even uglier than you look!” (when fighting an ugly enemy like an ork)
  • (Pick up some rocks and throw them at the enemies) “We-will-we-will ROCK YOU!”

  • (when fighting a female (or gay) enemy) “Hey baby how about we go back to my place and have a kissing battle!”
  • (Cast a spell to turn the enemy into a Weiner dog) “You’re the man now DOG!”
  • (Walk up to the enemy and point to his shirt) “Hey,
    you’ve got something on your cloak. (Then when he looks, flick
    his nose causing the Berserk effect on him)


  • (When playing as a Grobot) “Go go gadget copter” (Punch the enemy)

As usual, don’t be shy to write in to the site with questions and
comments about my article and the editor will be kind enough to forward
them to me so I can post a reply here. Thanks for adventuring with me!